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🛠️ Patch Notes #1 — Balance Adjustments & Boss Tweaks

Posted: Mon Sep 14, 2026 7:55 pm
by y2k
Dear players! The first phase of our planned balance updates is officially live. This patch focuses on skill bug fixes, boss stat adjustments, and overall gameplay smoothing:

⚡ Apocalypse: Fully reworked skill mechanics — it now deals 1 powerful strike instead of 4.
🏝️ Island Bosses: Reduced HP, Defense, and Attack stats for bosses on the Island, Reduced boss HP and increased the EXP rewarded upon defeat. bringing them in line with Behemoth.
💍 Circus Rings: Reduced the Fear proc chance from 6% to 1%.
🗡️ Assassin Fixes: Fixed 3 skills — Dark Strike, Deadly Dance, and Shadow Rush.
📊 Damage Tests: Completed damage output tests for physical and magical classes to prepare upcoming damage tuning.
🛡️ CM Stuns: Fixed stun mechanics; stuns will no longer be canceled/interrupted by auto-attacks.
👾 World Bosses: Increased maximum HP for World Bosses Amaya and Baron Madius.
🌿 IoFG Monsters & Drops: Fully reworked the drop tables. Increased regular monster difficulty along with boosted EXP yields.

🚀 More Updates on the Way!
Please note that this is only the first patch in our balance overhaul series! We are actively monitoring combat stats and player feedback, with many more balance patches and fixes arriving soon.

🎁 Exclusive Promo Code!
To celebrate the launch of this balance phase, grab your reward code:

🔑 Promo Code: VDREG5-IH8TEG-K20FE0
📅 Valid: From September 14, 2026 until October 14, 2026

Redeem the code in your account control panel / Cash Shop and enjoy your gifts! 💥