Friends! A new stage lies ahead for our project, and we are thrilled to experience it together with you.
Our team has extensive experience and closely monitors the development of artificial intelligence. In the near future, we plan to start integrating AI tools for optimization and further project development.
Our goal is to make the game more stable and the work on improvements more efficient.
🛡 Classic Rappelz Remains the Foundation
We know how dear familiar mechanics and the game atmosphere are to you. That is why a careful approach to the classics is our main guideline.
AI will help us develop the project while preserving its character. We do not plan to radically change familiar mechanics: technology must serve the world of Rappelz and its players.
While the team works on technological innovations, we continue fine-tuning classes. This update features skill changes
• Cooldown changed from 10 to 50 sec.
• Cooldown modifiers: +0.5 sec. per skill level, −3% per card level.
• Damage increased.
• Added the ability to use the skill with a bow.
• Base cooldown reduced by 3% for each card level.
• Card damage scaling increased by 50%.
• Damage increased by 20%.
• Damage increased.
• Cooldown reduced from 20 to 9 sec.
• Additional −3% cooldown reduction per card level.
• Damage significantly increased.
• Added debuff damage that stacks up to 3 times.
• Cooldown reduced: −0.5 sec. per skill level, −3% per card level.
Due to your numerous requests, discounts and the availability of exclusive chests have been extended until Wednesday!
Once the event ends, these chests will disappear from the shop for a long time. If you were planning to purchase them, hurry while the offer is active.
Try out the updated skills and share in Discord: what is your class, where did you test the changes, and how did they affect combat. Such feedback will help us in our future work on balance.
Thank you for being with us. We are creating the next chapter of Rappelz together!

